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Stronghold warlords release date
Stronghold warlords release date







  • The Scribe returns to give remarks once again about events and happenings.
  • When the AI has a very developed castle, he tends to funnel diplomacy more into rank upgrades, however barely using them for attacks. They tend to have a very high preference on capturing any they can lay their hands on, however they use their edicts very conservatively, relegating them mostly to their shipment options and upgrading their defense. When pressured, the AI will prioritize recruiting troops and withdraw all of them to its castle. Normally, the AI keeps its units at home, with ranged defenders mounting the walls and melee units located at the keep, only to send them out later for raids against warlords and player targets. The AI also manages its troops depending on stance. The AI also recruits troops based on their unit preference, depending on their troop pool and what the situation requires. Each AI is given a rough castle template, inside which buildings are placed in separate quadrants based on their type: weapon production, food production, civilian buildings and other production. While previous incarnations required strict rules in terms of building army groups and build order, now the AI prioritizes construction according to its needs. The AI in Stronghold Warlords got an overhaul in terms of decision making and management.
  • Fear factor sources of popularity return, such as Fear Factor, which provide a flat bonus based on population and building coverage.
  • Clothes are an additional source of consumed product that feature a complex production chain, but boast the largest base popularity rate.
  • As a result, all food production buildings have no terrain requirements. The successor of ale: tea, got integrated to the food system, as a fourth type of food. Other food types (meat and vegetables) contribute to bonus popularity only, as luxury goods.

    stronghold warlords release date

    Peasants only require rice for food consumption.Peasant migration is influenced by the sign of the popularity balance, with an immediate effect.The popularity system continues the same tradition that Stronghold 3 laid out, with a few tweaks: Diplomacy points slowly build up over time, but they can also be earned through government buildings, like embassies. Warlords can also be upgraded to unlock further edicts and strengthen the potency of available ones. Those under control provide benefits, enabling passive perks and one-time edicts by spending Diplomacy points: trickling small amounts of resources, sending reinforcements, upgrading their castles, or sending out attack groups. Warlord estates are scattered throughout the world map, who can be taken over through militaristic or diplomatic means. Warlords are the successors of the estate system from previous games. Resources and the popularity panel are now permanently shown, and selected units get a dedicated screen showing attack and defense values. The game comes with updated visuals and a redesigned user interface.

    stronghold warlords release date

    Players can also engage into a new aspect of battle: diplomacy, which boils down to controlling newfound non-player characters, warlords. Units can be recruited from the barracks or the military academy, with the former requiring equipment for each unit. Players can build various fortifications to protect themselves, as well as industrial buildings to build up supplies and cater to civilian and recruitment needs. Stronghold Warlords is set to play in the vast territories of Eastern Asia, featuring four nations from across history: the Chinese, the Japanese, the Mongols and the Vietnamese.Įmphasis continues to be on the sim aspect of Stronghold, managing castles and building armies, while keeping an eye on the economy and the everyday lives of the townsfolk. 2.2 Popularity and food system redesign.









    Stronghold warlords release date